Sparkle Dressing Game Script Template

This is a responsive dressing game that makes your outfits sparkle as they appear on your character! You can also rotate your character to see what their outfits look like from behind!

Instructions:
1. Download these overlays and upload them to your account using their exact names:
SPARKLE
DIAGONALFLARE
2. Enter your character’s name into the text box below and click ‘Generate Script’
3. Click the “Copy All Code” button.
4. Paste the code into your Episode script.
5. Replace all of the outfits with your own outfit names.
6. Enjoy using this spot template in your stories!

 

 

INT. WALKINCLOSET - DAY

@cut to zone 2
@zoom on 467 0 to 114% in 0
&zoom on 469 12 to 118% in 1
@CHARACTER1 stands screen left AND CHARACTER1 faces right
&CHARACTER1 walks to screen center in 1
@transition fade in black 1
@CHARACTER1 starts idle_handsonhips_neutral_loop_atcamera
@speechbubble is 160 237 to 100%
&overlay SPARKLE create
&overlay SPARKLE opacity 0
&overlay STAR create from SPARKLE
&overlay STAR opacity 1
&overlay STAR2 create from SPARKLE
&overlay STAR2 opacity 1
&overlay STAR3 create from SPARKLE
&overlay STAR3 opacity 1
&overlay STAR4 create from SPARKLE
&overlay STAR4 opacity 1
&overlay STAR5 create from SPARKLE
&overlay STAR5 opacity 0
&overlay STAR6 create from SPARKLE
&overlay STAR6 opacity 0
&overlay STAR7 create from SPARKLE
&overlay STAR7 opacity 0
&overlay STAR8 create from SPARKLE
&overlay STAR8 opacity 0
&overlay STAR9 create from SPARKLE
&overlay STAR9 opacity 0
&overlay STAR10 create from SPARKLE
&overlay STAR10 opacity 0
&overlay STAR11 create from SPARKLE
&overlay STAR11 opacity 0
&overlay STAR12 create from SPARKLE
&overlay STAR12 opacity 0
&overlay STAR13 create from SPARKLE
&overlay STAR13 opacity 0
&overlay STAR14 create from SPARKLE
&overlay STAR14 opacity 0
&overlay STAR15 create from SPARKLE
&overlay STAR15 opacity 0
&overlay STAR16 create from SPARKLE
&overlay STAR16 opacity 0
&overlay STAR17 create from SPARKLE
&overlay STAR17 opacity 0
&overlay STAR18 create from SPARKLE
&overlay STAR18 opacity 0
&overlay DIAGONALFLARE create
&overlay DIAGONALFLARE opacity 1
gain facingfront

label dressing_game

        NARRATOR
    Choose a category...

choice
"Casual"{
goto casual
}
"Formal"{
goto formal
}
"Dresses"{
goto dresses
}
"Other"{
goto other
}

label casual

        NARRATOR
    Casual

choice
“Your Casual Outfit 1"{
@CHARACTER1 changes into your_casual_outfit_1
}
"Your Casual Outfit 2"{
@CHARACTER1 changes into your_casual_outfit_2
}
"Your Casual Outfit 3"{
@CHARACTER1 changes into your_casual_outfit_3
}
"Your Casual Outfit 4"{
@CHARACTER1 changes into your_casual_outfit_4
}
"Your Casual Outfit 5"{
@CHARACTER1 changes into your_casual_outfit_5
}
"Your Casual Outfit 6"{
@CHARACTER1 changes into your_casual_outfit_6
}
"Facing Front"{
&CHARACTER1 stands screen center AND CHARACTER1 faces right
&CHARACTER1 starts idle_handsonhips_neutral_loop_atcamera
goto casual
}
"Facing Rear"{
&CHARACTER1 spot 1.303 153 0 in zone 2
&CHARACTER1 starts idle_handsonhips_loop_rear
goto casual
}
"⬅️ Back"{
goto dressing_game
}
"Choose this outfit!"{
goto moving_forward
}

#starbust
&overlay DIAGONALFLARE opacity 0
&overlay DIAGONALFLARE shifts to 6 130 in zone 2 in 0
&overlay DIAGONALFLARE opacity 0.1 in 0.1
&overlay DIAGONALFLARE shifts to 2 -40 in zone 2 in 0.6 using easeout
&overlay STAR opacity 1
&overlay STAR2 opacity 1
&overlay STAR3 opacity 1
&overlay STAR4 opacity 1
&overlay STAR shifts to 202 362 in zone 2
&overlay STAR scales to 0.129 0.129
&overlay STAR2 shifts to 112 313 in zone 2
&overlay STAR2 scales to 0.135 0.135
&overlay STAR3 shifts to 128 232 in zone 2
&overlay STAR3 scales to 0.400 0.400
&overlay STAR4 shifts to 193 257 in zone 2
&overlay STAR4 scales to 0.529 0.529
&overlay STAR5 shifts to 114 358 in zone 2
&overlay STAR5 scales to 0.419 0.419
&overlay STAR6 shifts to 210 397 in zone 2
&overlay STAR6 scales to 0.162 0.162
&overlay STAR7 shifts to 77 285 in zone 2
&overlay STAR7 scales to 0.134 0.134
&overlay STAR8 shifts to 205 288 in zone 2
&overlay STAR8 scales to 0.320 0.320
&overlay STAR9 shifts to 185 333 in zone 2
&overlay STAR9 scales to 0.106 0.106
&overlay STAR10 shifts to 164 240 in zone 2
&overlay STAR10 scales to 0.514 0.514
&overlay STAR11 shifts to 139 158 in zone 2
&overlay STAR11 scales to 0.262 0.262
&overlay STAR12 shifts to 169 185 in zone 2
&overlay STAR12 scales to 0.370 0.370
&overlay STAR13 shifts to 112 288 in zone 2
&overlay STAR13 scales to 0.334 0.334
&overlay STAR14 shifts to 159 266 in zone 2
&overlay STAR14 scales to 0.352 0.352
&overlay STAR15 shifts to 170 247 in zone 2
&overlay STAR15 scales to 1.000 1.000
&overlay STAR16 shifts to 149 324 in zone 2
&overlay STAR16 scales to 0.226 0.226
&overlay STAR17 shifts to 168 297 in zone 2
&overlay STAR17 scales to 0.406 0.406
&overlay STAR18 shifts to 126 242 in zone 2
&overlay STAR18 scales to 0.730 0.730
&overlay STAR shifts to 219 375 in zone 2 in 0.2 using easeout
&overlay STAR opacity 0 in 0.2
&overlay STAR rotates 360 anchor point 0.5 0.5 in 0.2
&overlay STAR2 shifts to 100 320 in zone 2 in 0.3 using easeout
&overlay STAR2 scales to 0.659 0.659 in 1
&overlay STAR2 opacity 0 in 0.3
&overlay STAR2 rotates -360 anchor point 0.5 0.5 in 0.3
&overlay STAR3 shifts to 95 200 in zone 2 in 0.2
&overlay STAR3 scales to 0.791 0.791 in 0.5
&overlay STAR3 rotates -360 anchor point 0.5 0.5 in 0.2
&overlay STAR3 opacity 0 in 0.2
&overlay STAR4 shifts to 219 245 in zone 2 in 0.4 using easeout
&overlay STAR4 scales to 0.244 0.244 in 1
&overlay STAR4 opacity 0 in 0.4
&overlay STAR4 rotates 360 anchor point 0.5 0.5 in 0.4
&overlay STAR5 opacity 1 in 0
&overlay STAR5 opacity 0 in 0.3
@pause for 0.05
&overlay STAR6 opacity 1 in 0
&overlay STAR6 opacity 0 in 0.3
@pause for 0.05
&overlay STAR7 opacity 1 in 0
&overlay STAR7 opacity 0 in 0.2
&overlay DIAGONALFLARE opacity 0 in 0.2
@pause for 0.05
&overlay STAR8 opacity 1 in 0
&overlay STAR8 opacity 0 in 0.1
@pause for 0.05
&overlay STAR9 opacity 1 in 0
&overlay STAR9 opacity 0 in 0.1
@pause for 0.05
&overlay STAR10 opacity 1 in 0
&overlay STAR10 opacity 0 in 0.1
@pause for 0.05
&overlay STAR11 opacity 1 in 0
&overlay STAR11 opacity 0 in 0.1
@pause for 0.05
&overlay STAR12 opacity 1 in 0
&overlay STAR12 opacity 0 in 0.1
@pause for 0.05
&overlay STAR13 opacity 1 in 0
&overlay STAR13 opacity 0 in 0.1
@pause for 0.05
&overlay STAR14 opacity 1 in 0
&overlay STAR14 opacity 0 in 0.1
@pause for 0.05
&overlay STAR15 opacity 1 in 0
&overlay STAR15 opacity 0 in 0.1
@pause for 0.05
&overlay STAR16 opacity 1 in 0
&overlay STAR16 opacity 0 in 0.1
@pause for 0.05
&overlay STAR17 opacity 1 in 0
&overlay STAR17 opacity 0 in 0.1
@pause for 0.05
&overlay STAR18 opacity 1 in 0
&overlay STAR18 opacity 0 in 0.1
@pause for 0.5

goto casual

label formal

        NARRATOR
    Formal

choice
“Your Formal Outfit 1"{
@CHARACTER1 changes into your_formal_outfit_1
}
"Your Formal Outfit 2"{
@CHARACTER1 changes into your_formal_outfit_2
}
"Your Formal Outfit 3"{
@CHARACTER1 changes into your_formal_outfit_3
}
"Your Formal Outfit 4"{
@CHARACTER1 changes into your_formal_outfit_4
}
"Your Formal Outfit 5"{
@CHARACTER1 changes into your_formal_outfit_5
}
"Your Formal Outfit 6"{
@CHARACTER1 changes into your_formal_outfit_6
}
"Facing Front"{
&CHARACTER1 stands screen center AND CHARACTER1 faces right
&CHARACTER1 starts idle_handsonhips_neutral_loop_atcamera
goto formal
}
"Facing Rear"{
&CHARACTER1 spot 1.303 153 0 in zone 2
&CHARACTER1 starts idle_handsonhips_loop_rear
goto formal
}
"⬅️ Back"{
goto dressing_game
}
"Choose this outfit!"{
goto moving_forward
}

#starbust
&overlay DIAGONALFLARE opacity 0
&overlay DIAGONALFLARE shifts to 6 130 in zone 2 in 0
&overlay DIAGONALFLARE opacity 0.1 in 0.1
&overlay DIAGONALFLARE shifts to 2 -40 in zone 2 in 0.6 using easeout
&overlay STAR opacity 1
&overlay STAR2 opacity 1
&overlay STAR3 opacity 1
&overlay STAR4 opacity 1
&overlay STAR shifts to 202 362 in zone 2
&overlay STAR scales to 0.129 0.129
&overlay STAR2 shifts to 112 313 in zone 2
&overlay STAR2 scales to 0.135 0.135
&overlay STAR3 shifts to 128 232 in zone 2
&overlay STAR3 scales to 0.400 0.400
&overlay STAR4 shifts to 193 257 in zone 2
&overlay STAR4 scales to 0.529 0.529
&overlay STAR5 shifts to 114 358 in zone 2
&overlay STAR5 scales to 0.419 0.419
&overlay STAR6 shifts to 210 397 in zone 2
&overlay STAR6 scales to 0.162 0.162
&overlay STAR7 shifts to 77 285 in zone 2
&overlay STAR7 scales to 0.134 0.134
&overlay STAR8 shifts to 205 288 in zone 2
&overlay STAR8 scales to 0.320 0.320
&overlay STAR9 shifts to 185 333 in zone 2
&overlay STAR9 scales to 0.106 0.106
&overlay STAR10 shifts to 164 240 in zone 2
&overlay STAR10 scales to 0.514 0.514
&overlay STAR11 shifts to 139 158 in zone 2
&overlay STAR11 scales to 0.262 0.262
&overlay STAR12 shifts to 169 185 in zone 2
&overlay STAR12 scales to 0.370 0.370
&overlay STAR13 shifts to 112 288 in zone 2
&overlay STAR13 scales to 0.334 0.334
&overlay STAR14 shifts to 159 266 in zone 2
&overlay STAR14 scales to 0.352 0.352
&overlay STAR15 shifts to 170 247 in zone 2
&overlay STAR15 scales to 1.000 1.000
&overlay STAR16 shifts to 149 324 in zone 2
&overlay STAR16 scales to 0.226 0.226
&overlay STAR17 shifts to 168 297 in zone 2
&overlay STAR17 scales to 0.406 0.406
&overlay STAR18 shifts to 126 242 in zone 2
&overlay STAR18 scales to 0.730 0.730
&overlay STAR shifts to 219 375 in zone 2 in 0.2 using easeout
&overlay STAR opacity 0 in 0.2
&overlay STAR rotates 360 anchor point 0.5 0.5 in 0.2
&overlay STAR2 shifts to 100 320 in zone 2 in 0.3 using easeout
&overlay STAR2 scales to 0.659 0.659 in 1
&overlay STAR2 opacity 0 in 0.3
&overlay STAR2 rotates -360 anchor point 0.5 0.5 in 0.3
&overlay STAR3 shifts to 95 200 in zone 2 in 0.2
&overlay STAR3 scales to 0.791 0.791 in 0.5
&overlay STAR3 rotates -360 anchor point 0.5 0.5 in 0.2
&overlay STAR3 opacity 0 in 0.2
&overlay STAR4 shifts to 219 245 in zone 2 in 0.4 using easeout
&overlay STAR4 scales to 0.244 0.244 in 1
&overlay STAR4 opacity 0 in 0.4
&overlay STAR4 rotates 360 anchor point 0.5 0.5 in 0.4
&overlay STAR5 opacity 1 in 0
&overlay STAR5 opacity 0 in 0.3
@pause for 0.05
&overlay STAR6 opacity 1 in 0
&overlay STAR6 opacity 0 in 0.3
@pause for 0.05
&overlay STAR7 opacity 1 in 0
&overlay STAR7 opacity 0 in 0.2
&overlay DIAGONALFLARE opacity 0 in 0.2
@pause for 0.05
&overlay STAR8 opacity 1 in 0
&overlay STAR8 opacity 0 in 0.1
@pause for 0.05
&overlay STAR9 opacity 1 in 0
&overlay STAR9 opacity 0 in 0.1
@pause for 0.05
&overlay STAR10 opacity 1 in 0
&overlay STAR10 opacity 0 in 0.1
@pause for 0.05
&overlay STAR11 opacity 1 in 0
&overlay STAR11 opacity 0 in 0.1
@pause for 0.05
&overlay STAR12 opacity 1 in 0
&overlay STAR12 opacity 0 in 0.1
@pause for 0.05
&overlay STAR13 opacity 1 in 0
&overlay STAR13 opacity 0 in 0.1
@pause for 0.05
&overlay STAR14 opacity 1 in 0
&overlay STAR14 opacity 0 in 0.1
@pause for 0.05
&overlay STAR15 opacity 1 in 0
&overlay STAR15 opacity 0 in 0.1
@pause for 0.05
&overlay STAR16 opacity 1 in 0
&overlay STAR16 opacity 0 in 0.1
@pause for 0.05
&overlay STAR17 opacity 1 in 0
&overlay STAR17 opacity 0 in 0.1
@pause for 0.05
&overlay STAR18 opacity 1 in 0
&overlay STAR18 opacity 0 in 0.1
@pause for 0.5

goto formal

label dresses

        NARRATOR
    Dresses

choice
“Your Dresses Outfit 1"{
@CHARACTER1 changes into your_dresses_outfit_1
}
"Your Dresses Outfit 2"{
@CHARACTER1 changes into your_dresses_outfit_2
}
"Your Dresses Outfit 3"{
@CHARACTER1 changes into your_dresses_outfit_3
}
"Your Dresses Outfit 4"{
@CHARACTER1 changes into your_dresses_outfit_4
}
"Your Dresses Outfit 5"{
@CHARACTER1 changes into your_dresses_outfit_5
}
"Your Dresses Outfit 6"{
@CHARACTER1 changes into your_dresses_outfit_6
}
"Facing Front"{
&CHARACTER1 stands screen center AND CHARACTER1 faces right
&CHARACTER1 starts idle_handsonhips_neutral_loop_atcamera
goto dresses
}
"Facing Rear"{
&CHARACTER1 spot 1.303 153 0 in zone 2
&CHARACTER1 starts idle_handsonhips_loop_rear
goto dresses
}
"⬅️ Back"{
goto dressing_game
}
"Choose this outfit!"{
goto moving_forward
}

#starbust
&overlay DIAGONALFLARE opacity 0
&overlay DIAGONALFLARE shifts to 6 130 in zone 2 in 0
&overlay DIAGONALFLARE opacity 0.1 in 0.1
&overlay DIAGONALFLARE shifts to 2 -40 in zone 2 in 0.6 using easeout
&overlay STAR opacity 1
&overlay STAR2 opacity 1
&overlay STAR3 opacity 1
&overlay STAR4 opacity 1
&overlay STAR shifts to 202 362 in zone 2
&overlay STAR scales to 0.129 0.129
&overlay STAR2 shifts to 112 313 in zone 2
&overlay STAR2 scales to 0.135 0.135
&overlay STAR3 shifts to 128 232 in zone 2
&overlay STAR3 scales to 0.400 0.400
&overlay STAR4 shifts to 193 257 in zone 2
&overlay STAR4 scales to 0.529 0.529
&overlay STAR5 shifts to 114 358 in zone 2
&overlay STAR5 scales to 0.419 0.419
&overlay STAR6 shifts to 210 397 in zone 2
&overlay STAR6 scales to 0.162 0.162
&overlay STAR7 shifts to 77 285 in zone 2
&overlay STAR7 scales to 0.134 0.134
&overlay STAR8 shifts to 205 288 in zone 2
&overlay STAR8 scales to 0.320 0.320
&overlay STAR9 shifts to 185 333 in zone 2
&overlay STAR9 scales to 0.106 0.106
&overlay STAR10 shifts to 164 240 in zone 2
&overlay STAR10 scales to 0.514 0.514
&overlay STAR11 shifts to 139 158 in zone 2
&overlay STAR11 scales to 0.262 0.262
&overlay STAR12 shifts to 169 185 in zone 2
&overlay STAR12 scales to 0.370 0.370
&overlay STAR13 shifts to 112 288 in zone 2
&overlay STAR13 scales to 0.334 0.334
&overlay STAR14 shifts to 159 266 in zone 2
&overlay STAR14 scales to 0.352 0.352
&overlay STAR15 shifts to 170 247 in zone 2
&overlay STAR15 scales to 1.000 1.000
&overlay STAR16 shifts to 149 324 in zone 2
&overlay STAR16 scales to 0.226 0.226
&overlay STAR17 shifts to 168 297 in zone 2
&overlay STAR17 scales to 0.406 0.406
&overlay STAR18 shifts to 126 242 in zone 2
&overlay STAR18 scales to 0.730 0.730
&overlay STAR shifts to 219 375 in zone 2 in 0.2 using easeout
&overlay STAR opacity 0 in 0.2
&overlay STAR rotates 360 anchor point 0.5 0.5 in 0.2
&overlay STAR2 shifts to 100 320 in zone 2 in 0.3 using easeout
&overlay STAR2 scales to 0.659 0.659 in 1
&overlay STAR2 opacity 0 in 0.3
&overlay STAR2 rotates -360 anchor point 0.5 0.5 in 0.3
&overlay STAR3 shifts to 95 200 in zone 2 in 0.2
&overlay STAR3 scales to 0.791 0.791 in 0.5
&overlay STAR3 rotates -360 anchor point 0.5 0.5 in 0.2
&overlay STAR3 opacity 0 in 0.2
&overlay STAR4 shifts to 219 245 in zone 2 in 0.4 using easeout
&overlay STAR4 scales to 0.244 0.244 in 1
&overlay STAR4 opacity 0 in 0.4
&overlay STAR4 rotates 360 anchor point 0.5 0.5 in 0.4
&overlay STAR5 opacity 1 in 0
&overlay STAR5 opacity 0 in 0.3
@pause for 0.05
&overlay STAR6 opacity 1 in 0
&overlay STAR6 opacity 0 in 0.3
@pause for 0.05
&overlay STAR7 opacity 1 in 0
&overlay STAR7 opacity 0 in 0.2
&overlay DIAGONALFLARE opacity 0 in 0.2
@pause for 0.05
&overlay STAR8 opacity 1 in 0
&overlay STAR8 opacity 0 in 0.1
@pause for 0.05
&overlay STAR9 opacity 1 in 0
&overlay STAR9 opacity 0 in 0.1
@pause for 0.05
&overlay STAR10 opacity 1 in 0
&overlay STAR10 opacity 0 in 0.1
@pause for 0.05
&overlay STAR11 opacity 1 in 0
&overlay STAR11 opacity 0 in 0.1
@pause for 0.05
&overlay STAR12 opacity 1 in 0
&overlay STAR12 opacity 0 in 0.1
@pause for 0.05
&overlay STAR13 opacity 1 in 0
&overlay STAR13 opacity 0 in 0.1
@pause for 0.05
&overlay STAR14 opacity 1 in 0
&overlay STAR14 opacity 0 in 0.1
@pause for 0.05
&overlay STAR15 opacity 1 in 0
&overlay STAR15 opacity 0 in 0.1
@pause for 0.05
&overlay STAR16 opacity 1 in 0
&overlay STAR16 opacity 0 in 0.1
@pause for 0.05
&overlay STAR17 opacity 1 in 0
&overlay STAR17 opacity 0 in 0.1
@pause for 0.05
&overlay STAR18 opacity 1 in 0
&overlay STAR18 opacity 0 in 0.1
@pause for 0.5

goto dresses

label other

        NARRATOR
    Other

choice
“Your Other Outfit 1"{
@CHARACTER1 changes into your_other_outfit_1
}
"Your Other Outfit 2"{
@CHARACTER1 changes into your_other_outfit_2
}
"Your Other Outfit 3"{
@CHARACTER1 changes into your_other_outfit_3
}
"Your Other Outfit 4"{
@CHARACTER1 changes into your_other_outfit_4
}
"Your Other Outfit 5"{
@CHARACTER1 changes into your_other_outfit_5
}
"Your Other Outfit 6"{
@CHARACTER1 changes into your_other_outfit_6
}
"Facing Front"{
&CHARACTER1 stands screen center AND CHARACTER1 faces right
&CHARACTER1 starts idle_handsonhips_neutral_loop_atcamera
goto other
}
"Facing Rear"{
&CHARACTER1 spot 1.303 153 0 in zone 2
&CHARACTER1 starts idle_handsonhips_loop_rear
goto other
}
"⬅️ Back"{
goto dressing_game
}
"Choose this outfit!"{
goto moving_forward
}

#starbust
&overlay DIAGONALFLARE opacity 0
&overlay DIAGONALFLARE shifts to 6 130 in zone 2 in 0
&overlay DIAGONALFLARE opacity 0.1 in 0.1
&overlay DIAGONALFLARE shifts to 2 -40 in zone 2 in 0.6 using easeout
&overlay STAR opacity 1
&overlay STAR2 opacity 1
&overlay STAR3 opacity 1
&overlay STAR4 opacity 1
&overlay STAR shifts to 202 362 in zone 2
&overlay STAR scales to 0.129 0.129
&overlay STAR2 shifts to 112 313 in zone 2
&overlay STAR2 scales to 0.135 0.135
&overlay STAR3 shifts to 128 232 in zone 2
&overlay STAR3 scales to 0.400 0.400
&overlay STAR4 shifts to 193 257 in zone 2
&overlay STAR4 scales to 0.529 0.529
&overlay STAR5 shifts to 114 358 in zone 2
&overlay STAR5 scales to 0.419 0.419
&overlay STAR6 shifts to 210 397 in zone 2
&overlay STAR6 scales to 0.162 0.162
&overlay STAR7 shifts to 77 285 in zone 2
&overlay STAR7 scales to 0.134 0.134
&overlay STAR8 shifts to 205 288 in zone 2
&overlay STAR8 scales to 0.320 0.320
&overlay STAR9 shifts to 185 333 in zone 2
&overlay STAR9 scales to 0.106 0.106
&overlay STAR10 shifts to 164 240 in zone 2
&overlay STAR10 scales to 0.514 0.514
&overlay STAR11 shifts to 139 158 in zone 2
&overlay STAR11 scales to 0.262 0.262
&overlay STAR12 shifts to 169 185 in zone 2
&overlay STAR12 scales to 0.370 0.370
&overlay STAR13 shifts to 112 288 in zone 2
&overlay STAR13 scales to 0.334 0.334
&overlay STAR14 shifts to 159 266 in zone 2
&overlay STAR14 scales to 0.352 0.352
&overlay STAR15 shifts to 170 247 in zone 2
&overlay STAR15 scales to 1.000 1.000
&overlay STAR16 shifts to 149 324 in zone 2
&overlay STAR16 scales to 0.226 0.226
&overlay STAR17 shifts to 168 297 in zone 2
&overlay STAR17 scales to 0.406 0.406
&overlay STAR18 shifts to 126 242 in zone 2
&overlay STAR18 scales to 0.730 0.730
&overlay STAR shifts to 219 375 in zone 2 in 0.2 using easeout
&overlay STAR opacity 0 in 0.2
&overlay STAR rotates 360 anchor point 0.5 0.5 in 0.2
&overlay STAR2 shifts to 100 320 in zone 2 in 0.3 using easeout
&overlay STAR2 scales to 0.659 0.659 in 1
&overlay STAR2 opacity 0 in 0.3
&overlay STAR2 rotates -360 anchor point 0.5 0.5 in 0.3
&overlay STAR3 shifts to 95 200 in zone 2 in 0.2
&overlay STAR3 scales to 0.791 0.791 in 0.5
&overlay STAR3 rotates -360 anchor point 0.5 0.5 in 0.2
&overlay STAR3 opacity 0 in 0.2
&overlay STAR4 shifts to 219 245 in zone 2 in 0.4 using easeout
&overlay STAR4 scales to 0.244 0.244 in 1
&overlay STAR4 opacity 0 in 0.4
&overlay STAR4 rotates 360 anchor point 0.5 0.5 in 0.4
&overlay STAR5 opacity 1 in 0
&overlay STAR5 opacity 0 in 0.3
@pause for 0.05
&overlay STAR6 opacity 1 in 0
&overlay STAR6 opacity 0 in 0.3
@pause for 0.05
&overlay STAR7 opacity 1 in 0
&overlay STAR7 opacity 0 in 0.2
&overlay DIAGONALFLARE opacity 0 in 0.2
@pause for 0.05
&overlay STAR8 opacity 1 in 0
&overlay STAR8 opacity 0 in 0.1
@pause for 0.05
&overlay STAR9 opacity 1 in 0
&overlay STAR9 opacity 0 in 0.1
@pause for 0.05
&overlay STAR10 opacity 1 in 0
&overlay STAR10 opacity 0 in 0.1
@pause for 0.05
&overlay STAR11 opacity 1 in 0
&overlay STAR11 opacity 0 in 0.1
@pause for 0.05
&overlay STAR12 opacity 1 in 0
&overlay STAR12 opacity 0 in 0.1
@pause for 0.05
&overlay STAR13 opacity 1 in 0
&overlay STAR13 opacity 0 in 0.1
@pause for 0.05
&overlay STAR14 opacity 1 in 0
&overlay STAR14 opacity 0 in 0.1
@pause for 0.05
&overlay STAR15 opacity 1 in 0
&overlay STAR15 opacity 0 in 0.1
@pause for 0.05
&overlay STAR16 opacity 1 in 0
&overlay STAR16 opacity 0 in 0.1
@pause for 0.05
&overlay STAR17 opacity 1 in 0
&overlay STAR17 opacity 0 in 0.1
@pause for 0.05
&overlay STAR18 opacity 1 in 0
&overlay STAR18 opacity 0 in 0.1
@pause for 0.5

goto other

label moving_forward

@CHARACTER1 is dance_drop_it
@transition fade out black 1
@speechbubble reset
@zoom reset

INT. BLACK - NIGHT

@pause for a beat
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